Monday, June 29, 2015

MASS DRAGONS

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In this attack strategy you will mainly use dragons as main destructive force! This attack is great especially for low-level Town Halls!

! KEY POINT: For th7+th8, check the end of this reply for two videos with successful 100% attacks using the given army compositions from below. The two videos are available for you to watch, and also there is a full description of the attacks below the videos. 
Characterization: This attack strategy is characterized mainly by brute force and often considered as simple and trivial. However, you need to do more than spamming your dragons in a single spot if you want to achieve the best out of this army composition.


Army Compositions based on Town Hall level:

Town hall 7Town Hall 8Town Hall 9Town Hall 10
Army Troops10 dragons8 dragons+8 balloons11 dragons12 dragons
Clan Castle Troops4 balloons5 balloons1 dragon+2 balloons1 dragon+3 balloons
Spells3 lightning spells3 lightning spells2 rage + 2 healing spells3 rage + 2 freeze spells
HeroesKingKingKing+QueenKing+Queen
Destruction Targets100% (3stars)100%(3stars)50% (2stars)50% (2stars)


Note: The percentages shown in the table above assume the opponent have a decent arrangements and level of the air defence units. If there is an air defence missing or they are not well upgraded for the specific TH level, then the percentages may expand and you may aim for more than the
Note2: Depending on the opponent's base, for TH7 and TH8 you may remove one dragon and exchange it for more 4 balloons.
Note3: The information given above represent my own experience with dragons over all Town hall Levels. I am currently sitting at TH10 and experienced using dragons across all 4 given TH levels.


How to attack
Town Hall 7 + Town Hall 8 - Aiming for 100% attacks
1. The first thing you need to take into consideration before deploying your dragons into battle is to decide where you will attack from. Usually in a mass dragon attack, you will need to decide a whole line where you will attack, a line which needs proper preparations for the dragons to achieve their target, the centre of the base. You can do this by deploying your hero+1 dragon/2 dragons. After you decided the side you will attack from, deploy your hero, in one edge of the line, the other edge being covered by a dragon. By doing this, you will leave some buildings in the middle, but will secure the path for the dragons to the central area.

In the example above, two dragons were deployed to form a path for the rest of the army into the central core. If you do this successfully then your second star is assured.

2. After you made a clear path for the dragons to the middle, it is up for your spells and CC to get into action.
Case A: If you chose to bring rage+healing spells, then you will deploy your CC troops(balloons) from behind your army of dragons. This will assure that the balloons will get in the centre up until the deepest air defence structure. Using the help of the spells too, you should have no trouble getting to the other side of the base and successfully defeat your opponent.
Case B: If you bring lightning spells, then you will use them against the air defence which is the farthest unit from the point you decided to deploy your dragons. After you used your lightning spells, you will deploy the CC troops (balloons) following 2-4 balloons of yours against another air defence unit which is closest to the side. (see the videos at the end for an example)
Note: See the end of this reply for two videos using the Case B technique successfully.

3. After you finished step 2, there is nothing else you can do than watch how the attack goes. One thing which could be left here is if you did not deploy your king yet, you can deploy it later in the attack near an Archer Tower to allow the dragons continue without being hurt. By doing this, the King will distract an Archer Tower so that it won't ruin the attack.

Town Hall 9 + Town Hall 10 - Aiming for 50% attacks
1. The first thing you need to take into consideration before deploying your dragons into battle is to decide where you will attack from. Usually in a mass dragon attack, you will need to decide a whole line where you will attack, a line which needs proper preparations for the dragons to achieve their target, the centre of the base. You can do this by deploying your heroes/2 dragons. After you decided the side you will attack from, deploy your heroes, one in each edge of the line. By doing this, you will leave some buildings in the middle, but will secure the path for the dragons to the central area.

In the example above, two dragons were deployed to form a path for the rest of the army into the central core. If you do this successfully then your second star is assured.

2. After you cleared the path for the dragons to the central core, you can start to deploy all your dragons in the middle of the line you picked, followed by the CC troops (dragon+balloon). Once you did this, you can drop one rage spell right at the first set of walls, followed by a healing spell in front of it.

3. After you finished with step 2, all is left is to drop the second rage and the healing spell for the dragons that managed to get into the central core, to assure the destruction of the TH.


How to deal with the CC troops
There are two options which you can choose from related to dealing with the CC troops.

1. Ignore them. The dragons, with their splash damage, can deal with the CC troops quite easily.
2. Deal with them by using one of your heroes or 2-3 balloons to drag them out. After you dragged them out of the CC, you can deploy a dragon at the side and then the rest to support the first one.
SUGGESTION: If you are using Lightning spells as your main spell composition (th7+th8), then you might want to lure the CC troops in a way so that when you drop your Lightning Spells onto the Air Defence, the spells will destroy both the air defence and the troops. See the VIDEOS at the end of this reply for this technique.


VIDEOS: Detailed technique for TH7 + TH8 Dragon attacks:The army composition used in both the videos is as follows:
-8 dragons(level 3)
-8 balloons(level 5)
-Barbarian King(level 7)
-CC troops - 5 balloons(level 6)
-3 lightning spells (level 5)

VIDEO 1

Analysis of the video 1:
1.
 3 balloons are deployed to drag the CC troops out of the castle. The Balloons are dropped against an Air Defence to minimize the amount of defences against dragons while also dealing with the CC troops. (minute 00:10)
2. King is deployed in the other corner of the map to make the CC troops walk over an Air Defence. (minute 00:23)
Note: you need to pick this Air Defence in time, don't try to decide which to choose when you are already attacking
3. Patiently wait until the troops are close to the Air Defence, then when they reached the target - drop all 3 lightning spells in one time. (minute 00:27)
Note: do not wait until the troops are already on the Air defence, because there is a channelling time for the Lightning spell until it starts to zap the area.
4. While the CC troops and the defences are busy with the King, deploy one more Balloon to the Archer Tower which is distracted.(minute 00:32). If you will pay attention to this balloon in this video, it will achieve its goal and will destroy the Archer Tower from the top.
Note: A level 5 balloon will need 2 successful hits to destroy an Archer Tower.
5. With the remaining two air defences, decide which one will be destroyed by dragons and which one by the CC balloons. I picked the bottom one to be destroyed by dragons, so I started to deploy some at the bottom of the map. (minute 00:37)
6. Deploy the CC balloons against the other Air Defence. The maximum amount of buildings they can get past until reaching the air defence is 1! If the balloons need to deal with 2 defences until reaching the Air Defence, then 5 maxed balloons won't be enough to reach the target. (minute 00:46)
7. Finish deploying the rest of the dragons against the air defence which you picked. (minute 01:00)
8. The CC balloons finished clearing their Air Defence. (minute 01:05)
9. The dragons finished clearing their Air Defence. (minute 01:13)
10. Deploy the rest of the balloons nice and slow 1 by 1 or 2 by 2 against the remaining defences against air troops. (minute 01:15)
Note: In this step you will ONLY deploy the balloon(s) when the Archer Tower/Tesla started to target a Dragon. By doing this you assure the balloons will reach their target.
11. A tesla popped up near the Air Defence. DANGER for the balloons! Deploy one more balloon against the Tesla. (minute 01:20)
Note: in this step I did a mistake myself by deploying this balloon too far away from the base. This was a wasted balloon which did not reach its target.
12. Dropped the last balloon against the last Air Defence.. TOO SOON. There was no dragon to tank the attacks of the Archer Tower and as a result, the balloon was wasted. DO NOT deploy the balloon unless there is a dragon tanking the attacks. Adrenaline of the attack Aye.
13. Every troop has been deployed so now only watch how the attack goes. With 4 dragons left there were no chances that a single Archer Tower and a Wizard Tower could ruin the attack. Now is the time to breath normally again, the attack is done.
WELL DONE!


VIDEO 2

Analysis of the video 2:

1. 
3 balloons are deployed to drag the CC troops out of the castle. The Balloons are dropped against an Air Defence to minimize the amount of defences against dragons while also dealing with the CC troops. (minute 00:08) - SAME TECHNIQUE AS IN VIDEO 1
2. King is deployed in the other side of the map to make the CC troops walk over an Air Defence. In this attack the king was deployed ALREADY against an Archer Tower, so no balloons needed on this side (minute 00:22)
Note: you need to pick this Air Defence in time, don't try to decide which to choose when you are already attacking
3. Patiently wait until the troops are close to the Air Defence, then when they reached the target - drop all 3 lightning spells in one time. (minute 00:25)
Note: do not wait until the troops are already on the Air defence, because there is a channelling time for the Lightning spell until it starts to zap the area.
4. Deploy few dragons against the anti air units close to the king WHILE they are distracted by the king. These dragonsNEED to be deployed in the corner where an Air defence is situated. This air defence will be the one destroyed by the dragons. (minute 00:34)
5. Drop 2 balloons FIRST against the cannon from the outside, and the rest of the balloons will be dropped after it is destroyed. If you wouldn't do this, in this video example, the mass of balloons might end up going after the Wizard Tower and so avoid the Air Defence which they are supposed to destroy. (minute 00:38)
Note: In this situation, one balloon wouldn't have been enough against the cannon level 10. KNOW YOUR OPPONENTS!
6. Deploy the CC with balloons and few of yours against the Archer Tower. Now since the cannon is gone, by deploying the dragons in the spot they were deployed, there was no doubt they would go for the Archer Tower. After the Archer Tower, you need to bet which target they will go after, since both are close. (minute 01:00)
7. Deploy more dragons against the air defence they are supposed to destroy. (minute 01:03)
8. Dragons finished their Air Defence! Wohoo. (minute 01:14)
9. Balloons finished their Air Defence! x2 Wohoo! (minute 01:17)
10. Deploy the last dragon and last balloon against the farthest Air Defence left. First the dragon to tank the attacks for the balloon. (minute 01:18)
11. All the troops are deployed. Now take your coffee and enjoy the attack!
WELL DONE!


This is all the information for the Mass Dragons attack! Thanks.

GIANTS+HEALER

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GIANTS+HEALER



In this attack strategy you will use one of the first notable attack strategies you can use in Clash. The Giant+Healer attack strategy can be used from TH6 up until TH10.

Characterization: The key of this attack strategy is to keep alive the giants as much as possible so that the troops behind them have enough time to clear the base.


The Giant+Healer strategy is perhaps the first powerful attack combination, considering the Healer is unlocked before the Dragons are. This attack strategy is the best option starting from TH6, which does not have any other powerful combination other than Giant+Healer. Starting from TH7, the Dragons come into action and play a more important role in 3 star attack strategies.

Things to consider! Must Read!- CHEAPEST powerful attack strategy for TH7 and TH8. You might find this attack strategy very useful for 3 star attacks and much cheaper than an all dragons attack (TH7+) or a GoWiPe army (TH8+).
- Always located the position of the Air Defences within the base you are attacking!
- Do not bring Lightning Spells to take care of an Air Defence. Healing Spells+Rage Spells play a much more important role in this attack strategy so don't replace them!
- Do not split your pack of giants in 2 intentionally! Given the limited number of Healers and Healing Spells, 2 packs of giants might not survive as much due to less Healing.
- Remember! The Rage Spells amplifies the effect of the Healers! Use the Rage spell wisely so that the Giants will first benefit of it and afterwards the Healers will, as the Giants will advance.
- Healers can only be killed by the Air Defence building or by the Air Skeleton traps if triggered. Do not fear the Anti Air mines as the Healers are immune to those and will not trigger them.
- Always deal with the CC troops! If you face some Wizards in the CC, it can mean the end of all your Giants in couple of seconds!


Comparison between costs of armies:

Town Hall 7

Town Hall 8


Spells CostTroops CostTotal CostSpells CostTroops CostTotal Cost
Giant+Archer Army80.000 elixir108.460 elixir188.460 elixir88.000 elixir134.200 elixir222.200 elixir
GoWiPe Army---88.000 elixir157.000 elixir245.000 elixir
All Dragons Army80.000 elixir300.000 elixir380.000 elixir88.000 elixir360.000 elixir448.000 elixir


Army compositions for Giant+Healer attack strategy:
TH7:
- 4 Healers (Level 2)
- 14 Giants (Level 4)
- 13 Wizards (Level 4)
- 8 Wall Breakers (Level 4)
- 6 archers (Level 4)
Spells: 1 Healing Spell, 2 Rage Spells.
CC: 5 wizards OR 4 Giants.

TH8:
- 4 Healers (Level 3)
- 14 Giants (Level 5)
- 13 Wizards (Level 5)
- 8 Wall Breakers (Level 5)
- 6 archers (Level 5)
Spells: 1 Healing Spell, 2 Rage Spells.
CC: 6 wizards + 1 archer OR 5 Giants.

TH9 + TH10:
I do not suggest using this attack strategy for TH9 and TH10, because of how fragile the Healers are to the anti air defensive structures and because of the multitude of them within a base. Against these TH levels, an attack strategy with Healing+Raging spells is more effective than using the troop Healer.


Attack Strategies:Case One:


The first situation you might face when you use the the Giant+Healer Strategy is when the base you are attacking has one or multiple Air Defences on the side of the base, either inside or outside of the first layer of walls.

1. First thing you need to do is to drop couple of Giants to check for Spring Traps. Remember, it is always better to lose 1 instead of 3 at a time. Alongside with this step comes another one, as the location you will verify for Spring Traps should also be the location to drag the CC troops out.


2. After you deployed the first 2 giants, you should have the CC troops out of the castle (if there are any inside). Now you need to drag them to the corner and kill them using some wizards and maybe one Giant as a bait.

3. Now is the time to get inside the base. Like I mentioned before, you need to locate the position of the Air Defences and take care of the ones that are on the side of the base as quickly as possible. Deploy the rest of your giants, followed by some Wall Breakers to help them get quickly through the first layer of walls.



4. As the Giants broke through the first layer of walls (with the help from Wall Breakers), deploy the first Rage Spell to speed up killing of the first Air Defence. When you realise the Giants will inevitably kill the Air Defence, deploy all the Healers.

5. Deploy the Barbarian King (if TH7+) and some wizards behind the Giants in an arc shape. The wizards will follow the Giants inside the base. The Giants will act as tanks, while the Wizards will be the main power force, destroying everything in their way.

6. Depending on the raid, you might find it necessary or not to drop any spells. Bases like TH7 only have 2 Air Defences, so 4 Healers might be enough to provide healing during an entire raid if deployed correctly, but bases like TH8 have 3 Air Defences so the spells are mandatory to achieve a 3 star attack against them. Bases like TH6 and TH7 are pretty much done in the moment you took care of the first Air Defence and deployed the Healers, as you just leave the raid carry on by itself.


Case Two:

The second situation you might face when you use the the Giant+Healer Strategy is when the base you are attacking has both Air Defences in the middle of the base; in the case of TH8, all 3 Air defences. In this situation the attack style for this army composition changes slightly.

1. First thing you need to do is to drop couple of Giants to check for Spring Traps. Remember, it is always better to lose 1 instead of 3 at a time. Alongside with this step comes another one, as the location you will verify for Spring Traps should also be the location to drag the CC troops out.


2. After you deployed the first 2 giants, you should have the CC troops out of the castle (if there are any inside). Now you need to drag them to the corner and kill them using some wizards and maybe one Giant as a bait.

3. Now is the time to get inside the base. Now different than the attack style explained above, this type of bases required a different thinking. After you located the Air Defences and their position (central or semi-central), you need to look at the base, for which is the entrance point that is furthest from the Air Defences. This is the side you will start your attack from.


4. Just like in the Case One, deploy the Giants followed by some Wall breakers, the King and some Wizards in behind. The difference in the Case two is that your Healers will provide enough healing power and health for the Giants to only go through the first half of the base. The Giants will get one Healing Spell as the Healers will die and the health of the Giants will get low. Following this step, the Giants will make it to the other half of the base and will either provide enough tanking power for the Wizards to finish the base, or will die at the latest buildings but will still ensure the 3rd star.

Congratulations! You achieved TOTAL DAMAGE!


NOTE: This attack strategy is the most powerful for lower Town Hall Levels and provides enough power to achieve quite easily 3 stars on any base you are matched with.

This is all the information for the Giant+Healer attack strategy! Thank you!